Jules Blom

Jules

I’m Jules. I’m a software engineer with a background in .

I like thinking about reduced representations. Maps, charts, diagrams, and engineering models all leave out most of reality to get the essentials across, and that is exactly what makes them understandable and useful. I like building on the web because it's a great medium for sharing them, and for making more things interpretable for more people.

At the moment, I’m working on making geotechnical data more useful at Bedrock logo Bedrock.engineer.

You can find me on the web on Twitter and LinkedIn.

Latest Writing

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Things I’ve Built

  • React Trees Playground

    Paste React code and read it as parent and owner trees in the visual notation.

    julesblom.com/react-trees
  • TypeScript Syntax Search

    Look up TypeScript syntax by symbol. The same symbols do different things depending on context and are hard to find using search engines.

    julesblom.com/ts-syntax
  • TernaryPlot.com

    Create ternary plots in the browser, built on d3-ternary.

    ternaryplot.com ↗
  • d3-ternary

    A D3.js module for ternary plots, triangular diagrams that show the proportions of three-component systems.

    github.com/davenquinn/d3-ternary ↗